Category Archives: Software
Arduino Programming: Redirect Statements
Normally the redirect statement in the Arduino Programming is used to branch your code to certain location purposely or bypassing the standard loop condition. break statement When you want to bypass and exit from the normal loop condition of a … Continue reading
Arduino Programming: Control Statements
No matter what type programming languages you are using, e.g. C/C++, Visual Basic, PHP and etc, there are always some logic paths you want your software to decide how it should react based on certain criteria. This is where control … Continue reading
Arduino Programming: Sketch Structure
Every time you open a new sample sketch from the Arduino IDE, there are always 2 important functions in every Arduino sketch. They are setup() and loop() functions. setup() function is used to initialized your codings, variables, pin modes and … Continue reading
Arduino Simulator
Want to try out the Arduino development before spending more money on the Arduino board, Arduino shield and some electronic components? If you are an Apple iOS device owner, you can spend just USD2.99 for a basic software based Arduino … Continue reading
Arduino Prototyping Tool, Fritzing
Fritzing is an ultimate tool for document the Arduino-based prototype and create a PCB layout for manufacturing. Similar to Arduino, Fritzing is also an open-source project. There are tons of electrical components library predefined for you or you can create some yourself. … Continue reading
Arduino Programming Software
In order to start writing code for your Arduino board you need to download Arduino Development Environment (IDE), this official Arduino programming software. This piece of software contains a text editor for code writing, a series of function buttons and … Continue reading
Arduino Programming: Comment Syntax
To make our code more readable and easy for others to understand, we need to make some statements that to be ignored or not to be complied by the machine. Arduino comment syntax is exactly same as C/C++, we use … Continue reading →